![]() ![]() Where Spellforce III comes into its own, for better and worse, is when you reach certain missions where the RTS elements take over completely. Weapons and armor don’t come very quick though and the majority outside of a few special pieces or store bought are slight sidegrades instead of massive upgrades. Skill trees are simple, allowing you to put points into specific skills or passive bonuses, building your characters exactly how you want. This is where the RPG half of the gameplay comes in, managing inventories, skills and more, playing much like a Diablo or Baldur’s Gate while exploring the current map. You’ll need to manage yours and their inventories, from weapons, armor and more. ![]() Over the course of your journey you’ll meet a cast of characters, most written and voiced quite well where I actually started to care about them. You begin playing Tahar by first customizing and creating your character, choosing gender and skill trees, essentially building the exact class you want. Arena Mode: An additional endless game mode where you start with a fresh character, fight against waves of monsters, buy items and spells from merchants to compete with other players in the leaderboards including the possibility to play this mode in Coop. Journey Skirmish: Play PvP skirmish matches against other players with your Journey heroes Journey Mode: An additional game mode similar to the original SpellForce’s “Free Game Mode”, providing more than 20 hours of unique content and a lot of replay value. A new skirmish map “Bitter Canyon” set in a mountainous environment Full Gamepad Support for controls and UI Visually and functionally enhanced User Interface used in the expansions Fixed all campaign and quest logic issues of the 40+ hours long campaign Complete rework of the hub for minimizing downtimes Visually and functionally enhanced user crafting Added and improved unique artefact puzzles Improved loot distribution for a smoother progression ![]() Updated Skilltrees with new spell mechanics introduced in the expansions Improved RTS mechanics and reworked RTS faction (Humans, Orcs and Elves) designs, introduced in the expansions Fallen God & Soul Harvest So what’s new in this Reforced edition if you’ve played the original PC version you ask? Well there’s a laundry list that you can look up, but here’s some of the main points other than the obvious now being available on console: The story kept me engaged and had enough twists to stay interesting along the way. As for the story itself, I quite enjoyed it, as its writing was done quite well and the cast of main characters were distinct and memorable. Rondar Lacine, leader of The Purity of Light, blames mages for the source of all this misfortune, so it's up to you to find out what’s actually causing this deadly plague, but also how to solve it, though of course there’s more to be unearthed and revealed the deeper and closer you get to the truth.Ī prequel to Spellforce: The Order of Dawn, you can expect a massive 30ish hour or so campaign, fully voiced which is impressive, there’s even a co-op campaign you can play alongside friends, though with some caveats I’ll delve into shortly. During the prologue you’ll meet the main cast of characters, but the stand out is Sentenza Noria who is voiced by none other than the legendary Doug Cockle (Geralt – The Witcher). The campaign tells the story of Tahar and a deadly plague spreading across the land simply known as ‘Bloodburn’. So how does Spellforce III feel on a controller you ask? Well, after a handful of hours of trial, error and frustration, eventually the awkward button combinations sink in and will become second nature. Blending gameplay that reminded me of a Baldur’s Gate mixed in with an RTS Experience, Spellforce III: Reforced, developed by Grimlore Games, has made the jump to console and controller, but RTS games generally are challenging to play on console due to the limited buttons. Five years later and now Spellforce III has finally come to consoles. Spellforce III released back in 2017 on PC, blending an RPG and RTS experience together in an interesting way. RTS games generally don’t appear on console very often as they are generally difficult to convert to being the same experience with only a controller versus a mouse and keyboard. ![]()
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