![]() Just a note to newcomers: If there are any issues with the installation steps, people in the comments are doing a good job at mentioning steps required by newer installations. The version of Factorio I shall be using is 0.14.20, although should work for any version of Factorio 0.14.12 and higher. Although, that shouldn't matter, as long as your distro supports systemd (just for this guide, not a Factorio headless requirement, although most distros use it as standard now). The specific distro/version I'm using for this guide being Ubuntu Server 16.04.1 LTS. Although, I thought the process could be nailed down/simplified to be a bit more 'tutorialised' and also to document how I got it all working for my future records. Energy consumption is no longer shown in the tooltip for void energy sources.So, with credit to the Factorio wiki and cbednarski's helpful gist, I managed to eventually setup a Factorio headless server. Fixed a bug in NPE where Compilatron would sometimes loop around smashing things. Fixed possibility of dying just before a cutscene in NPE, which would lead to a crash. Fixed game crashing in NPE if it can't find anywhere to spawn a biter. Fixed using dark coal icon on dark speech bubble background. #0.16.51 factorio download modįixed a crash when loading modded saves without the mod when you had entities marked to be upgraded to the now removed modded items but the entity is still valid. Fixed incorrect string for "Fuel Pollution" in tooltip. Fixed tooltip not showing max consumption correctly when using modules. Fixed battery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ![]() Fixed item tooltips not showing custom_description. Fixed that hovering over a logistic request didn't highlight inventory items.įixed some item tooltips having incorrect title or description. Fixed pump tooltip not showing pumped amount when pumping from a fluid wagon. Show the products of a recipe more clearly when the product has a probability and/or an interval defined. ![]() ![]() Fixed a crash when restarting the game after it failed to load modded fluidboxes. Fixed an exploit related to upgrading ghosts while a robot is trying to work on them.įixed tech tree quantity icon being shown incorrectly. Fixed target leading logic would cause turret to shoot outside of its range sometimes. Added AmmoTurretPrototype::entity_info_icon_shift. Construction robots will attempt to batch build tiles. Properties in tooltips have been reorganized and reworked. Common properties have been added to categories. Added more information to tooltips, for example to be able to calculate steam power and nuclear ratios. Recipe and item tooltips are now separate. Item tooltips will be shown for each product in the recipe, if relevant. Descriptions and Total Raw can be hidden using the interface setting. Fixed a crash when switching between the map editor and the ghost controller type. Fixed car movement animation played forwards when reversing. Fixed a crash related to using LuaCustomTables incorrectly. Fixed that accumulators wouldn't copy circuit signals correctly in some cases. Fixed a crash related to removing all collision masks from rails. Added ProductPrototype::show_details_in_recipe_tooltip. It determines if a product tooltip should be shown when hovering a recipe. Added LuaEntity::logistic_network write for construction and logistic robots.Īdded filtering support for several common Lua events. Added "lifetime" optional entity creation parameter for speech-bubble entities. Added LuaEntityPrototype::max_distance_of_sector_revealed and max_distance_of_nearby_sector_revealed read. Changed RecipePrototype so it calculates catalyst from ingredients and products automatically if not manually defined. Fixed crafter would not reconnect heat energy source after rotate in some cases. Fixed a crash when adding science pack types to labs. Fixed a crash related to text boxes and clearing them with selected text. ![]() Fixed a crash when building with a rebound build key while the game was paused. Extended transport belt sprites a little bit to avoid rendering glitches at some zoom levels. Fixed that accumulator settings could not be copy-pasted.Īdded missing max_work_done_per_tick in. Fixed that generators could rotate and render incorrectly. Fixed a crash related to the map editor "recipe locked" setting for assembling machines. Fixed that Military science pack was sorted after Chemical science pack in the Lab GUI. Fixed low quality texture compression would create major artifacts on some sprites. ![]()
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